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| #include <REGX52.H> #include "Delay.h" #include "Timer0.h"
//蜂鸣器端口定义 sbit Buzzer=P1^5;
//播放速度,值为四分音符的时长(ms) #define SPEED 500
//音符与索引对应表,P:休止符,L:低音,M:中音,H:高音,下划线:升半音符号# #define P 0 #define L1 1 #define L1\_ 2 #define L2 3 #define L2\_ 4 #define L3 5 #define L4 6 #define L4\_ 7 #define L5 8 #define L5\_ 9 #define L6 10 #define L6\_ 11 #define L7 12 #define M1 13 #define M1\_ 14 #define M2 15 #define M2\_ 16 #define M3 17 #define M4 18 #define M4\_ 19 #define M5 20 #define M5\_ 21 #define M6 22 #define M6\_ 23 #define M7 24 #define H1 25 #define H1\_ 26 #define H2 27 #define H2\_ 28 #define H3 29 #define H4 30 #define H4\_ 31 #define H5 32 #define H5\_ 33 #define H6 34 #define H6\_ 35 #define H7 36
//索引与频率对照表 unsigned int FreqTable[]={ 0, 63628,63731,63835,63928,64021,64103,64185,64260,64331,64400,64463,64528, 64580,64633,64684,64732,64777,64820,64860,64898,64934,64968,65000,65030, 65058,65085,65110,65134,65157,65178,65198,65217,65235,65252,65268,65283, };
//乐谱 unsigned char code Music[]={ //音符,时值, //1 P, 4, P, 4, P, 4, M6, 2, M7, 2, H1, 4+2, M7, 2, H1, 4, H3, 4, M7, 4+4+4, M3, 2, M3, 2, //2 M6, 4+2, M5, 2, M6, 4, H1, 4, M5, 4+4+4, M3, 4, M4, 4+2, M3, 2, M4, 4, H1, 4, //3 M3, 4+4, P, 2, H1, 2, H1, 2, H1, 2, M7, 4+2, M4_,2, M4_,4, M7, 4, M7, 8, P, 4, M6, 2, M7, 2, //4 H1, 4+2, M7, 2, H1, 4, H3, 4, M7, 4+4+4, M3, 2, M3, 2, M6, 4+2, M5, 2, M6, 4, H1, 4, //5 M5, 4+4+4, M2, 2, M3, 2, M4, 4, H1, 2, M7, 2+2, H1, 2+4, H2, 2, H2, 2, H3, 2, H1, 2+4+4, //6 H1, 2, M7, 2, M6, 2, M6, 2, M7, 4, M5_,4, M6, 4+4+4, H1, 2, H2, 2, H3, 4+2, H2, 2, H3, 4, H5, 4, //7 H2, 4+4+4, M5, 2, M5, 2, H1, 4+2, M7, 2, H1, 4, H3, 4, H3, 4+4+4+4, //8 M6, 2, M7, 2, H1, 4, M7, 4, H2, 2, H2, 2, H1, 4+2, M5, 2+4+4, H4, 4, H3, 4, H3, 4, H1, 4, //9 H3, 4+4+4, H3, 4, H6, 4+4, H5, 4, H5, 4, H3, 2, H2, 2, H1, 4+4, P, 2, H1, 2, //10 H2, 4, H1, 2, H2, 2, H2, 4, H5, 4, H3, 4+4+4, H3, 4, H6, 4+4, H5, 4+4, //11 H3, 2, H2, 2, H1, 4+4, P, 2, H1, 2, H2, 4, H1, 2, H2, 2+4, M7, 4, M6, 4+4+4, P, 4, 0xFF //终止标志 };
unsigned char FreqSelect,MusicSelect;
void main() { Timer0Init(); while(1) { if(Music[MusicSelect]!=0xFF) //如果不是停止标志位 { FreqSelect=Music[MusicSelect]; //选择音符对应的频率 MusicSelect++; Delay(SPEED/4\*Music[MusicSelect]); //选择音符对应的时值 MusicSelect++; TR0=0; Delay(5); //音符间短暂停顿 TR0=1; } else //如果是停止标志位 { TR0=0; while(1); } } }
void Timer0\_Routine() interrupt 1 { if(FreqTable[FreqSelect]) //如果不是休止符 { /\*取对应频率值的重装载值到定时器\*/ TL0 = FreqTable[FreqSelect]%256; //设置定时初值 TH0 = FreqTable[FreqSelect]/256; //设置定时初值 Buzzer=!Buzzer; //翻转蜂鸣器IO口 } }
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