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| /\* Main.ino file generated by New Project wizard \* \* Created: 周三 6月 8 2022 \* Processor: Arduino Uno \* Compiler: Arduino AVR \*/
// Peripheral Configuration Code (do not edit) //---CONFIG\_BEGIN--- #pragma GCC push\_options #pragma GCC optimize ("Os")
#pragma GCC pop\_options
// Peripheral Constructors
void peripheral\_setup () { }
void peripheral\_loop() { } //---CONFIG\_END---
// NeoPixel test program showing use of the WHITE channel for RGBW // pixels only (won't look correct on regular RGB NeoPixel strips).
#include <Adafruit\_NeoPixel.h> #ifdef \_\_AVR\_\_ #include <avr/power.h> // Required for 16 MHz Adafruit Trinket #endif
// Which pin on the Arduino is connected to the NeoPixels? // 输出控制引脚 #define LED\_PIN 6
// WS2812彩灯灯珠数量设置。 #define LED\_COUNT 80
// WS2812灯珠亮度设置, 0 (min) to 255 (max)仿真时尽量将其设置大一些,才亮的明显 #define BRIGHTNESS 240 // Set BRIGHTNESS to about 1/5 (max = 255)
// 灯条显示模式,这里可以自由组合,不同的组合方式,显示效果不一样 //例如组合:NEO\_GRB + NEO\_KHZ800;NEO\_RGB + NEO\_KHZ400;NEO\_RGBW + NEO\_KHZ400等等 Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); // Argument 1 = Number of pixels in NeoPixel strip // Argument 2 = Arduino pin number (most are valid) // Argument 3 = Pixel type flags, add together as needed: // NEO\_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO\_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO\_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO\_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO\_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
void setup() { // These lines are specifically to support the Adafruit Trinket 5V 16 MHz. // Any other board, you can remove this part (but no harm leaving it): #if defined(\_\_AVR\_ATtiny85\_\_) && (F\_CPU == 16000000) clock\_prescale\_set(clock_div_1); #endif // END of Trinket-specific code.
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) strip.show(); // Turn OFF all pixels ASAP strip.setBrightness(BRIGHTNESS); }
void loop() { // Fill along the length of the strip in various colors... colorWipe(strip.Color(255, 0, 0) , 20); // Red colorWipe(strip.Color( 0, 255, 0) , 20); // Green colorWipe(strip.Color( 0, 0, 255) , 20); // Blue colorWipe(strip.Color( 0, 0, 0, 255), 20); // True white (not RGB white)
whiteOverRainbow(75, 5);
pulseWhite(5);
rainbowFade2White(3, 3, 1); }
// Fill strip pixels one after another with a color. Strip is NOT cleared // first; anything there will be covered pixel by pixel. Pass in color // (as a single 'packed' 32-bit value, which you can get by calling // strip.Color(red, green, blue) as shown in the loop() function above), // and a delay time (in milliseconds) between pixels. void colorWipe(uint32\_t color, int wait) { for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... strip.setPixelColor(i, color); // Set pixel's color (in RAM) strip.show(); // Update strip to match delay(wait); // Pause for a moment } }
void whiteOverRainbow(int whiteSpeed, int whiteLength) {
if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
int head = whiteLength - 1; int tail = 0; int loops = 3; int loopNum = 0; uint32\_t lastTime = millis(); uint32\_t firstPixelHue = 0;
for(;;) { // Repeat forever (or until a 'break' or 'return') for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... if(((i >= tail) && (i <= head)) || // If between head & tail... ((tail > head) && ((i >= tail) || (i <= head)))) { strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white } else { // else set rainbow int pixelHue = firstPixelHue + (i \* 65536L / strip.numPixels()); strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); } }
strip.show(); // Update strip with new contents // There's no delay here, it just runs full-tilt until the timer and // counter combination below runs out.
firstPixelHue += 40; // Advance just a little along the color wheel
if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail? if(++head >= strip.numPixels()) { // Advance head, wrap around head = 0; if(++loopNum >= loops) return; } if(++tail >= strip.numPixels()) { // Advance tail, wrap around tail = 0; } lastTime = millis(); // Save time of last movement } } }
void pulseWhite(uint8\_t wait) { for(int j=0; j<256; j++) { // Ramp up from 0 to 255 // Fill entire strip with white at gamma-corrected brightness level 'j': strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); delay(wait); }
for(int j=255; j>=0; j--) { // Ramp down from 255 to 0 strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); delay(wait); } }
void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) { int fadeVal=0, fadeMax=100;
// Hue of first pixel runs 'rainbowLoops' complete loops through the color // wheel. Color wheel has a range of 65536 but it's OK if we roll over, so // just count from 0 to rainbowLoops\*65536, using steps of 256 so we // advance around the wheel at a decent clip. for(uint32\_t firstPixelHue = 0; firstPixelHue < rainbowLoops\*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the // color wheel (range of 65536) along the length of the strip // (strip.numPixels() steps): uint32\_t pixelHue = firstPixelHue + (i \* 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or // optionally add saturation and value (brightness) (each 0 to 255). // Here we're using just the three-argument variant, though the // second value (saturation) is a constant 255. strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255, 255 \* fadeVal / fadeMax))); }
strip.show(); delay(wait);
if(firstPixelHue < 65536) { // First loop, if(fadeVal < fadeMax) fadeVal++; // fade in } else if(firstPixelHue >= ((rainbowLoops-1) \* 65536)) { // Last loop, if(fadeVal > 0) fadeVal--; // fade out } else { fadeVal = fadeMax; // Interim loop, make sure fade is at max } }
for(int k=0; k<whiteLoops; k++) { for(int j=0; j<256; j++) { // Ramp up 0 to 255 // Fill entire strip with white at gamma-corrected brightness level 'j': strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); } delay(1000); // Pause 1 second for(int j=255; j>=0; j--) { // Ramp down 255 to 0 strip.fill(strip.Color(0, 0, 0, strip.gamma8(j))); strip.show(); } }
delay(500); // Pause 1/2 second }
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