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| // Demo based on: // UTFT\_Demo\_320x240 by Henning Karlsen // web: http://www.henningkarlsen.com/electronics // /\*
This sketch uses the GLCD and font 2 only. Make sure all the display driver and pin connections are correct by editing the User\_Setup.h file in the TFT\_eSPI library folder.
######################################################################### ###### DON'T FORGET TO UPDATE THE User\_Setup.h FILE IN THE LIBRARY ###### ######################################################################### \*/
#include "SPI.h"
#include "TFT\_eSPI.h"
#define TFT\_GREY 0x7BEF
TFT_eSPI myGLCD = TFT\_eSPI(); // Invoke custom library
unsigned long runTime = 0; void setup() { randomSeed(analogRead(A0)); // Setup the LCD myGLCD.init(); myGLCD.setRotation(1); }
void loop() { randomSeed(millis()); //randomSeed(1234); // This ensure test is repeatable with exact same draws each loop int buf[318]; int x, x2; int y, y2; int r; runTime = millis(); // Clear the screen and draw the frame myGLCD.fillScreen(TFT_BLACK);
myGLCD.fillRect(0, 0, 319, 14,TFT_RED);
myGLCD.fillRect(0, 226, 319, 14,TFT_GREY);
myGLCD.setTextColor(TFT_BLACK,TFT_RED); myGLCD.drawCentreString("\* TFT\_eSPI \*", 160, 4, 1); myGLCD.setTextColor(TFT_YELLOW,TFT_GREY); myGLCD.drawCentreString("Adapted by Bodmer", 160, 228,1);
myGLCD.drawRect(0, 14, 319, 211, TFT_BLUE);
// Draw crosshairs myGLCD.drawLine(159, 15, 159, 224,TFT_BLUE); myGLCD.drawLine(1, 119, 318, 119,TFT_BLUE); for (int i=9; i<310; i+=10) myGLCD.drawLine(i, 117, i, 121,TFT_BLUE); for (int i=19; i<220; i+=10) myGLCD.drawLine(157, i, 161, i,TFT_BLUE);
// Draw sin-, cos- and tan-lines myGLCD.setTextColor(TFT_CYAN); myGLCD.drawString("Sin", 5, 15,2); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(sin(((i\*1.13)\*3.14)/180)\*95),TFT_CYAN); } myGLCD.setTextColor(TFT_RED); myGLCD.drawString("Cos", 5, 30,2); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(cos(((i\*1.13)\*3.14)/180)\*95),TFT_RED); } myGLCD.setTextColor(TFT_YELLOW); myGLCD.drawString("Tan", 5, 45,2); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(tan(((i\*1.13)\*3.14)/180)),TFT_YELLOW); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
myGLCD.drawLine(159, 15, 159, 224,TFT_BLUE); myGLCD.drawLine(1, 119, 318, 119,TFT_BLUE); int col = 0; // Draw a moving sinewave x=1; for (int i=1; i<(317\*20); i++) { x++; if (x==318) x=1; if (i>318) { if ((x==159)||(buf[x-1]==119)) col = TFT_BLUE; else myGLCD.drawPixel(x,buf[x-1],TFT_BLACK); } y=119+(sin(((i\*1.1)\*3.14)/180)\*(90-(i / 100))); myGLCD.drawPixel(x,y,TFT_BLUE); buf[x-1]=y; }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: col = TFT_MAGENTA; break; case 2: col = TFT_RED; break; case 3: col = TFT_GREEN; break; case 4: col = TFT_BLUE; break; case 5: col = TFT_YELLOW; break; } myGLCD.fillRect(70+(i\*20), 30+(i\*20), 60, 60,col); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: col = TFT_MAGENTA; break; case 2: col = TFT_RED; break; case 3: col = TFT_GREEN; break; case 4: col = TFT_BLUE; break; case 5: col = TFT_YELLOW; break; } myGLCD.fillRoundRect(190-(i\*20), 30+(i\*20), 60,60, 3,col); } delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: col = TFT_MAGENTA; break; case 2: col = TFT_RED; break; case 3: col = TFT_GREEN; break; case 4: col = TFT_BLUE; break; case 5: col = TFT_YELLOW; break; } myGLCD.fillCircle(100+(i\*20),60+(i\*20), 30,col); } delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some lines in a pattern
for (int i=15; i<224; i+=5) { myGLCD.drawLine(1, i, (i\*1.44)-10, 223,TFT_RED); }
for (int i=223; i>15; i-=5) { myGLCD.drawLine(317, i, (i\*1.44)-11, 15,TFT_RED); }
for (int i=223; i>15; i-=5) { myGLCD.drawLine(1, i, 331-(i\*1.44), 15,TFT_CYAN); }
for (int i=15; i<224; i+=5) { myGLCD.drawLine(317, i, 330-(i\*1.44), 223,TFT_CYAN); } delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some random circles for (int i=0; i<100; i++) { x=32+random(256); y=45+random(146); r=random(30); myGLCD.drawCircle(x, y, r,random(0xFFFF)); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some random rectangles for (int i=0; i<100; i++) { x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); if (x2<x) { r=x;x=x2;x2=r; } if (y2<y) { r=y;y=y2;y2=r; } myGLCD.drawRect(x, y, x2-x, y2-y,random(0xFFFF)); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// Draw some random rounded rectangles for (int i=0; i<100; i++) { x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); // We need to get the width and height and do some window checking if (x2<x) { r=x;x=x2;x2=r; } if (y2<y) { r=y;y=y2;y2=r; } // We need a minimum size of 6 if((x2-x)<6) x2=x+6; if((y2-y)<6) y2=y+6; myGLCD.drawRoundRect(x, y, x2-x,y2-y, 3,random(0xFFFF)); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
//randomSeed(1234); int colour = 0; for (int i=0; i<100; i++) { x=2+random(316); y=16+random(209); x2=2+random(316); y2=16+random(209); colour=random(0xFFFF); myGLCD.drawLine(x, y, x2, y2,colour); }
delay(0);
myGLCD.fillRect(1,15,317,209,TFT_BLACK);
// This test has been modified as it takes more time to calculate the random numbers // than to draw the pixels (3 seconds to produce 30,000 randoms)! for (int i=0; i<10000; i++) { myGLCD.drawPixel(2+random(316), 16+random(209),random(0xFFFF)); }
// Draw 10,000 pixels to fill a 100x100 pixel box // use the coords as the colour to produce the banding //byte i = 100; //while (i--) { // byte j = 100; // while (j--) myGLCD.drawPixel(i+110,j+70,i+j); // //while (j--) myGLCD.drawPixel(i+110,j+70,0xFFFF); //} delay(0);
myGLCD.fillScreen(TFT_BLUE); myGLCD.fillRoundRect(80, 70, 239-80,169-70, 3,TFT_RED); myGLCD.setTextColor(TFT_WHITE,TFT_RED); myGLCD.drawCentreString("That's it!", 160, 93,2); myGLCD.drawCentreString("Restarting in a", 160, 119,2); myGLCD.drawCentreString("few seconds...", 160, 132,2);
runTime = millis()-runTime; myGLCD.setTextColor(TFT_GREEN,TFT_BLUE); myGLCD.drawCentreString("Runtime: (msecs)", 160, 210,2); myGLCD.setTextDatum(TC_DATUM); myGLCD.drawNumber(runTime, 160, 225,2); delay (5000); }
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