Arduino网络编程实战-Ethernet篇-Websocket客户端

Websocket客户端

Arduino Ethernet Shield V1 允许 Arduino 板连接到互联网。 它基于 Wiznet W5100ethernet 芯片(数据表)。 Wiznet W5100 提供支持 TCP 和 UDP 的网络 (IP) 堆栈。 它最多支持四个同时套接字连接。

本次实例将演示如何实现一个简单的Websocket客户端。

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1、硬件准备

  • Arduino Mega 2560
  • Arduino Ethernet Shield
  • 路由器(推荐可以上网、开启DHCP)
  • 网线一条
  • 电脑一台

2、软件准备

3、代码实现

1)Arduino的Websocket客户端实现

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#include <SPI.h>
#include <Ethernet.h>
#include <Arduino.h>
#include <WebSocketClient.h>
using namespace net;
#define USE\_STATIC 0
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
#if USE\_STATIC
IPAddress ip(192, 168, 0, 177);
#endif

WebSocketClient client;

void setup() {

Serial.begin(9600);
Serial.println("Ethernet Websocket Client Example");

#if USE\_STATIC
Ethernet.begin(mac,ip);
#else
Ethernet.begin(mac);
#endif

if (Ethernet.hardwareStatus() == EthernetNoHardware) {
Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
while (true) {
delay(1);
}
}
if (Ethernet.linkStatus() == LinkOFF) {
Serial.println("Ethernet cable is not connected.");
while(true){
delay(1);
}
}

Serial.print("IP:");
Serial.println(Ethernet.localIP());
Serial.print("Subnet Mask:");
Serial.println(Ethernet.subnetMask());
Serial.print("Gateway:");
Serial.println(Ethernet.gatewayIP());
Serial.print("DNS Server:");
Serial.println(Ethernet.dnsServerIP());


client.onOpen([](WebSocket &ws) {
Serial.println(F("Connected"));
const auto protocol = ws.getProtocol();
if (protocol) {
Serial.print(F("Client protocol: "));
Serial.println(protocol);
}

const char message[]{"Hello from Arduino client!"};
ws.send(WebSocket::DataType::TEXT, message, strlen(message));
});

client.onMessage([](WebSocket &ws, const WebSocket::DataType dataType,
const char \*message, uint16\_t length) {
switch (dataType) {
case WebSocket::DataType::TEXT:
Serial.print(F("Received: "));
Serial.println(message);
break;
case WebSocket::DataType::BINARY:
Serial.println(F("Received binary data"));
break;
}

ws.send(dataType, message, length); // Echo back to server
});

client.onClose([](WebSocket &, const WebSocket::CloseCode, const char \*,
uint16\_t) { Serial.println(F("Disconnected\n")); });

if (!client.open("192.168.0.100", 3000, "/")) {
Serial.println(F("Connection failed!"));
while (true)
;
}
Serial.println("connected to websocket server");
}

void loop() {
client.listen();
}


2)Nodejs的Websocket服务器实现

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// simple-ws-server.js
const WebSocket = require("ws");

const wss = new WebSocket.Server({
host: "0.0.0.0",
port: 3000,
});

wss.on("connection", (ws, req) => {
ws.remoteAddress = req.socket.remoteAddress.replace(/^.\*:/, "");
console.log(`new client: ${ws.remoteAddress}`);

ws.on("message", (message) => {
console.log(`[${ws.remoteAddress}] > ${typeof message}:`, message);
});
ws.on("close", (code, reason) => {
console.log(
`[${ws.remoteAddress}] client disconnected: ${code} "${reason}"`
);
});
ws.on("error", (err) => console.log(`[${ws.remoteAddress}] error:`, err));
ws.on("ping", () => console.log(`[${ws.remoteAddress}] > ping`));

ws.send("Hello from Node.js");

setTimeout(() => {
console.log(`disconnecting ${ws.remoteAddress} ...`);
ws.close();
}, 60000);
});

wss.on("listening", () => {
let remote = wss.address();
console.log(`Server running at ${remote.address}:${remote.port}`);
});


在命令行运行node simple-ws-server.js

4、运行结果

1)Nodejs服务端

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2)Arduino客户端

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文章来源: https://iotsmart.blog.csdn.net/article/details/122752353