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| /\* Main.c file generated by New Project wizard \* 4X4矩阵按键显示0-F \* Created: 周三 6月 15 2022 \* Processor: AT89C52 \* Compiler: Keil for 8051 \*/ #include <reg52.h> sbit ADDR0 = P1^0; sbit ADDR1 = P1^1; sbit ADDR2 = P1^2; sbit ADDR3 = P1^3; sbit ENLED = P1^4; sbit KEY_IN_1 = P2^4; sbit KEY_IN_2 = P2^5; sbit KEY_IN_3 = P2^6; sbit KEY_IN_4 = P2^7; sbit KEY_OUT_1 = P2^3; sbit KEY_OUT_2 = P2^2; sbit KEY_OUT_3 = P2^1; sbit KEY_OUT_4 = P2^0; unsigned char code LedChar[] = { //数码管显示字符转换表 0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8, 0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E }; unsigned char KeySta[4][4] = { //全部矩阵按键的当前状态 {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1} }; void main() { unsigned char i, j; unsigned char backup[4][4] = { //按键值备份,保存前一次的值 {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1} }; EA = 1; //使能总中断 ENLED = 0; //选择数码管 DS1 进行显示 ADDR3 = 1; ADDR2 = 0; ADDR1 = 0; ADDR0 = 0; TMOD = 0x01; //设置 T0 为模式 1 TH0 = 0xFC; //为 T0 赋初值 0xFC67,定时 1ms TL0 = 0x67; ET0 = 1; //使能 T0 中断 TR0 = 1; //启动 T0 P0 = LedChar[0]; //默认显示 0 while (1) { for (i=0; i<4; i++) //循环检测 4\*4 的矩阵按键 { for (j=0; j<4; j++) { if (backup[i][j] != KeySta[i][j]) //检测按键动作 { if (backup[i][j] != 0) //按键按下时执行动作 { P0 = LedChar[i\*4+j]; //将编号显示到数码管 } backup[i][j] = KeySta[i][j]; //更新前一次的备份值 } } } } } /\* T0 中断服务函数,扫描矩阵按键状态并消抖 \*/ void InterruptTimer0() interrupt 1 { unsigned char i; static unsigned char keyout = 0; //矩阵按键扫描输出索引 static unsigned char keybuf[4][4] = { //矩阵按键扫描缓冲区 {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF} }; TH0 = 0xFC; //重新加载初值 TL0 = 0x67; //将一行的 4 个按键值移入缓冲区 keybuf[keyout][0] = (keybuf[keyout][0] << 1) | KEY_IN_1; keybuf[keyout][1] = (keybuf[keyout][1] << 1) | KEY_IN_2; keybuf[keyout][2] = (keybuf[keyout][2] << 1) | KEY_IN_3; keybuf[keyout][3] = (keybuf[keyout][3] << 1) | KEY_IN_4; //消抖后更新按键状态 for (i=0; i<4; i++) //每行 4 个按键,所以循环 4 次 { if ((keybuf[keyout][i] & 0x0F) == 0x00) { //连续 4 次扫描值为 0,即 4\*4ms 内都是按下状态时,可认为按键已稳定的按下 KeySta[keyout][i] = 0; } else if ((keybuf[keyout][i] & 0x0F) == 0x0F) { //连续 4 次扫描值为 1,即 4\*4ms 内都是弹起状态时,可认为按键已稳定的弹起 KeySta[keyout][i] = 1; } } //执行下一次的扫描输出 keyout++; //输出索引递增 keyout = keyout & 0x03; //索引值加到 4 即归零 switch (keyout) //根据索引,释放当前输出引脚,拉低下次的输出引脚 { case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break; case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break; case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break; case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break; default: break; } }
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